It was still amazing tech for 1997, of course. There are wall sconces and bits of colored lighting here and there, but they never stand out, or cast a glow throughout the room they're in. Quake 2's color palette is dominated by browns and grays, with the occasional exciting bit of glowing red lava. Quake 2 RTX's simple geometry and textures put all the focus on the lighting, and in doing so completely transform the game. The lighting and reflections may look amazing, but everything else is already so detailed it's hard for them to really stand out. Unfortunately just noticed the necro thread, oh well this is probably way too late but hey, it's already typed so.In modern cutting-edge games like Control or Cyberpunk 2077, ray tracing is like the shiny cherry on top of a realism sundae. "%programfiles(x86)%\Steam\steamapps\common\Quake II RTX\q2rtx.exe" +set game rogueĪll the other mods above are completely unnecessary, I never had a problem once I copied the files over from my old CD's that I'm so happy I kept all these years :) "%programfiles(x86)%\Steam\steamapps\common\Quake II RTX\q2rtx.exe" +set game xatrix Launch Quake II RTX, enjoy the Rogue expansionĪssuming you have the "default" installation of Steam and Quake II RTX installed, simply open the RUN (Windows key+R) and enter. Under Launch Options enter the following: +set game rogueĤ. Launch Quake II RTX, enjoy the Xatrix expansionģ. Under Launch Options enter the following: +set game xatrixĤ. Right click on it and select "Properties"ģ. Go to your Steam Library, find Quake II RTXĢ. (*The below assumes you own/have copied over the mission paks to your Quake II RTX folder)ġ. In the first mission the elevators didn't work lol, they work in other missions. But will use your method too, later today. I am using Kaydee's method for Ground Zero at the moment. I actually have a workaround for that but i didn't include it in my release by accident.Īs of this post it is fixed now but if you're using my stuff, you'll need to redownload that release. Reckoning doesn't start a new game because its new game definition by default requests playing an intro movie, however Q2Pro/Q2RTX don't support movies and as such it doesn't know what to do. Easy way to check is to look for new enemies or use give all console command and check whether new weapons are there. dll specific to given mod/expansion it loads base Quake 2 one. Will look for a new a solution when I finish Ground Zero.īooting doesn't exactly mean it works as if the game fails to load. But Reckoning will boot but won't start a game. Ok, I got Ground Zero working with the method. Rest of the custom build is optional but the binaries are mandatory. Method you posted 3 posts above will not work in Q2RTX as it requires 64 bit binaries (the gamex86 or actual gamex86_64.dll for both xatrix and rogue folders).Īs of now only method to play Ground Zero and Reckoning is to use binaries i provide. Thanks man! Going to try this out aswell. Other than that, everything should work start to finish and provided custom build has also flashlight that you can bind via console "bind x toggle cl_flashlight" in place of X just put any key you want. Provided launcher makes it easy to boot game or each expansion.īear in mind that whilst everything technically works, light sources are not defined so sky/lava don't exactly work as they should, new textures lack materials and thus won't have new features. pak files in respective directories from your legit copy of the game. This is a custom build with support for expansion stuff, you still need to put. Originally posted by □SkacikPL□:Now you can: I have tried to extract pak file contents to the root of Xatrix, but it did not work. Modify two BAT files (ground_zero.bat AND reckoning.bat) with a texteditor as follows:īoth files should begin with ".\quake2.exe", change the execution name to "q2rtx.exe", without the double quotation, and leave all other arguments as-is. If you have Steam Q2 mission packs, it will be much easier in terms of downloading and installing. Hi, I'd like to briefly explain how to enable mission packs for the Q2RTX. I'm trying now something Kaydee said somewhere in the threads here. It should be reasonably straightforward to compile a list of all the textures used in each level and give them material properties, but I haven't tried that yet. You can use Yamagi to run the expansions with Q2RTX, but it lacks the materials information that lets Q2RTX reflect light, so the dark places are pitch black. Q2PRO, which Q2RTX is based on, ripped out support for the expansions. Originally posted by WarnerCK:So far, you can't.
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