![]() This might be the result of having a higher level of intelligence when compared to Gatherers. Unlike Gatherers in Amnesia: The Dark Descent, who tend to break the doors, Beast opens the doors (similar to a human) while searching for the player. To sneak up and surprise the prey, the Beast utilizes the system of holes within the bunker's walls. The Beast is very aggressive, rushing after Henri Clément the moment it notices him. The Beast's behavior (unlike most enemies in previous Amnesia series installments) is dynamic and adaptable-appearing in different places and at varying times almost anywhere on the map accordingly to the protagonist's actions-which makes playing through the game more dangerous and challenging. This aversion to light may serve as a potential means of defense or evasion for individuals attempting to ward off the creature's advances. It showcases an intense dislike for illumination, actively avoiding well-lit areas and seeking refuge in darkness. ![]() The Beast's sensitivity to light is a key feature of its behavior. Additionally, the creature displays a unique capability to burrow underground effortlessly, enabling it to traverse through various openings in walls and gain access to the main areas of the French bunker. It possesses the ability to swiftly pursue humans, closing the distance between itself and its target with alarming efficiency. The creature displays an inherently hostile disposition towards living beings, posing a considerable threat to individuals within its vicinity, being so powerful that it instantly kills the player if they’re caught.ĭespite its considerable bulk, the Beast exhibits remarkable agility and speed. It exhibits a strong negative reaction to sound, becoming alerted and agitated when auditory stimuli are present. The Beast is an imposing humanoid creature resembling a dweller, characterized by its massive size and a profound aversion to light. ![]()
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